With Fabienne de Quasa Riera and Shusaku Takauchi.
With Theo Botschuijver.
With Tjebbe van Tijen.
With Theo Botschuijver.
With Theo Botschuijver
With Theo Botschuijver. Produced for the Genesis wourld tour, 1975.
In Waterquake long lengths of tubing were dropped into a canal and then slowly inflated with air and smoke. The tubing emerged from the water, filling the canal and then spilling over into the surrounding streets. The spectators pulled and knotted these tubes into various...
Crisis Complex drew on a global network of artists to address our collective anxieties in an era marked by ecotastraphes, geopolitical antagonism, civic unrest, social fragmentation, and fiscal malaise. Entering the twenty-teens, humans negotiating uncertain futures during a period of spiritual scepticism and political mistrust are nevertheless engaged in a...
An evening of short films by Janet Merewether and Kathy Smith.Presented by Sydney Intermedia Network's Film and Video Society.
Retrospective screening of short animated films by Kathy Smith and Janet Merewether. Held at the AFI Cinema in Sydney
“Where to?” From a plane trip half-way round the globe, to a poetic walk through suburban backstreets, to a virtual voyage through a digitally constructed world, the 2011 Anne Landa Award offers a series of ‘unguided tours’ through some rich imaginative territory. Using video, computer animation, kinetic sculpture and even an...
In July 1991, ANAT held the first of its Winter Schools in Computer Aided Art, Design and Manufacture.
aliens.au was a survey of Australian new media art assisted by the Australian Film Commission's marketing department.
Plaything was a major international event focusing on current and future trends in the field of digital games and featured key Australian and international game designers, theorists and artists. The symposium, exhibition and catalogue provided platforms for discussion, play and critical discourse, bringing together people that develop, analyse and play...
Plaything showcased the work of international and Australian artists who explore the language and structure of digital games. As the gaming industry proliferates, many artists are incorporating various types of gameplay into their practice resulting in new hybrid forms.
Incompatible Elements: version 02 re-presents the relationship between nature and culture by reconfiguring land as active rather than neutral, verbal rather than mute, and therefore able to comment directly on the impacts of climate change. Building on the long tradition of artists combining text and image...