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Corporealis ergo sum: Rez, affect, and the end of the Cartesian subject

The hardware may be new, but the structural and ontological foundations of present-day VR are the “product of a [long] succession of western philosophical and cultural enterprises.”i Among these enterprises, one in particular stands out: linear or Albertian perspective – a Renaissance invention which generates not just a mathematically reproducible virtual space, but a specific kind of human subject as well.