The Constriction series is a work in four manifestations Constriction Part 1 (1982), 3/4” U-matic, colour, 14 mins.
Double Time (1985) Video tape and Installation with spectator interaction.
Inside-Out (1976), performance, Haight-Ashbury (San Francisco) basement. With street access for spectators, surveillance video, light box, mice housed in aquarium.
Performance installation with closed circuit video, and sound produced with Revolving Desert Simulators (1978) 1
Triple Fate (1986) Single monitor Installation with game, water, sound, video and photographs.
Passage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they enter into differing proximities in relation to the screens. Moving forward...
Bill Seaman's first major interactive work was entitled The Watch Detail. Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive laserdisc. Thus the work became a meta-media time piece. A large database of...
With Theo Botschuijver. The Airgrounds were a new genre of air structures comprising soft, responsive architectures the public could interact with. At the Brighton Festival a pyramid-shaped inflatable with a transparent outer skin and yellow inner skin, partially inflated cushion as kinetic floor, was set up by the seaside....
In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous rotation of the viewer's point of view in the computer-generated...
An Imaginary Museum of Revolutions was a proposed multimedia installation to commemorate the 200th anniversary of the French Revolution. The basic concept was to address 200 revolutions from the French Revolution up to the present-day. The major components were firstly a sculpture garden of replicas...
Large LED alphanumeric units are mounted in a 13 x 9 grid on the stage tower of this theater. Like a conventional news sign textual information is scrolled through these elements, but because the alphanumeric units are spaced far apart, the projected information becomes abstracted into...
With Theo Botschuijver.
With Theo Botschuijver. A large cloud-shaped and air-inflated structure was suspended from the roof of the Stedelijk Museum. During the night an image of a daytime sky and clouds was projected onto it, accompanied by clouds of artificial smoke and the amplified sounds of the wind and...
Created by Jeffrey Shaw with Agnes Hegedues and Bernd Lintermann.
Conversations is an experimental Distributed Multi-User Virtual Environment forming the central focus of an Australian Research Council funded study that investigated the reformulation of narrative within digital cinema. It offers viewers an immersive multi-modal interactive narrative experience dealing with the events leading up to the escape,...
Conversations@the Studio presents an innovative mixed-reality narrative model of the Powerhouse Museum, Sydney, Decorative Arts collection within a uniquely designed Intelligent Interactive Information Environment. It takes the natural navigation of a real world situation – a contemporary Glass Studio – as its point of departure, ...
With Theo Botschuijver, Sean Wellesley-Miller and Tjebbe van Tijen.
Created by Jeffrey Shaw and Bernd Lintermann.
Presented in a 360 degree purpose-built cinematic environment, ten people are forever doomed to repeat nine minutes of their lives. Exploring terrain that is at once spiritual, moral, ethical, psychological and physical, this ingeniously crafted artwork is driven by any member of the public who, as...
With Tjebbe van Tijen.
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment and virtual-reality apparatus.
The installation was made specifically for the neo-Gothic Vleeshal in Middelburg and consisted of a computer graphics video projection onto a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue lights along the floor defined a...
With Harry de Wit.
In this work a chrome-plated column stands on a round black terrazzo base inlaid with brass signs representing a Hebraic astrological map. This column has a viewing aperture, two controlling handles, and a pair of loudspeakers. Looking through the opening in the column, the spectator ...
With Theo Botschuijver