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Red Armchair

1996

A spectator walks into a room to witness a projected image of a woman’s back seated on a red armchair. An identical chair is placed in the middle of the room where the spectator can sit facing the the back of the projected woman. On the floor there is a lightbox printed with the “command” words:

DECAYCONSUMETALKDANCESHRINKAWAKELOOKDIE

A microphone adjacent to the spectator’s chair enables him/her to talk to the woman on the screen by forming sentences that will include the “command” words chosen at random. For example: “Talk to me” or “Die for me”.

This is my early Dadaist approach towards interactivity: regardless of how hard the spectator tries to communicate/activate the woman, she responds in mundane ways never revealing her face to the spectator.